You also get a bonus skillpoint in a treebransch every 5 levels or so. They also get more and more powerful the more skillpoints you invest and consists of part upgrades so you get a special feature at level 3 and level 6 in each skill. Skills requires two points to aquire and one to level up. Then you get two skill points to distribute in the skill tree. When you increase in level you will get a randomly selected increase in an attribute (Strength, Intelligence, Dexterity, Endurance) and will get one point to freely increase. You don´t have to feel you will miss something because you will get followers in each category but in certain places in the game you will be playing alone and then it can be more or less hard depending on the class you have chosen. Most of my area effect spells was pretty weak.Īt the start you can choose among the different classes that exists for your main character. My favourite spells was mass confusion and mass haste throughout the game. The other magic classes might do more direct damage instead but never do you feel enough powerful. The shaman can summon creatures for example but I found even the most powerful ones to be quite weak. The mage classes do have their own skill trees though and these are quite varied between the classes. So in total I can´t say there is a separate magic system in the game. The only difference is that you usually equip your mages with wizards staffs since they are ranged weapons. You will drain your vitality points just like when using skills. It works just like skills for other classes so there is no mana. The game has no specific magic mechanics. You will find chests and containers and the world is filled with different kinds of tools and junk. The interactions of the game consists of pushing the occasional button or lever to open a secret passage or door but overall it is not much. Characters, their appearance as well as environments are well described. The dialogues are very well written most of the time and keep up the interest without wasting any valuable time with nonsense texts. Both those that are part of the main missions and sidequests but also the ordinary people and shopkeepers. This is one of the games stronger points. For a game this modern and with all the experience back in the trilogy I would have expected more. You need them to survive the harder and longer fights. I think I had at the most 9.000 crowns in the game and a potion costs around 200. Still, lockpicks and potions cost quite much and you never really get rich. So I am disappointed because there are very few good items out there and the difference between them is slight. The variety of weapons and armours are also not very good with just a few different kind of wands, one-handed and two-handed weapons. You will always find better equipment than what the shops are offering which means that all your gold could be spent on buying different kind of potions (health, speed, restoration etc) and scarabs (scarabs give permanent effects as long as you wear them in special character slots). In the beginning you lack gold (as always) and there is much you would like to buy in the shops but only after a third into the game I felt the shops never contained anything really powerful when it comes to weapons or armours. You have access to several shops around the world with different prices and inventories. I would say these parts are one of Blackspider webs strongest parts. Still he or his subordinates send you out on different missions which is important to restore the balance and stop the rebellion. The aging Avadon commander Redbeard tries to keep the alliance together but is tired and dizzy. A rebellion is forming and a former highplaces Avadon Hand has became a traitor and must be tracked down. The Pact, Avadon and the borderlands are interesting places and the game is filled with references to them all the time. The gameworld is well defined with several countries and faunas with their own cultures and motivations.
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